Moreover, the tension of being chased was often broken by a several second long stutter that occurs each time you enter a new area. I found object manipulation and the physics in general to be clunky at times, which detracted from the experience because the game heavily relies on both of them. My main issues with the game were largely technical. Surviving in The Bunker is all about using your wits to outsmart your opponent. Although it’s usually easier to take an all-guns-blazing approach, this will only lead to unwanted attention. Don’t feel too empowered by the impressive arsenal available. While this is the first game in the series to equip you with firearms, combat isn’t really a main feature. They also made me loathe the developers for intuitively creating these events through a combination of world design and player action. Situations like this caused me to think twice and plan my route to a hiding spot before taking rash action. Locks need to be shot or barrels of explosives blown up to clear the way. At times, you are given no choice but to do this in order to progress. The real concern is your omnipresent foe, who thuds around in the walls, ready to emerge and hunt you down when you make too much noise. Of course, the shells can no longer reach you down here and it’s just an abstract threat. From time to time, you might be spooked by sporadic shelling from above, which always seems to loudly interrupt you as soon as you start feeling safe. Knowing your way around is essential in order to hastily navigate back to the saferoom in a blackout because you forgot to top it up. You are in control of the lighting, which disrupts the monster’s activities so long as you keep the generator fuelled. The atmosphere and creative design of the map are what sell the experience. Surviving in The Bunker is all about using your wits to outsmart your opponent The stakes are cleverly raised by the monster breathing down your neck, causing you to think less practically. Frictional Games have done a fantastic job of ensuring that finding the way out isn’t too complicated, while at the same time, the solutions to the problems aren’t thrown in your face. Stealth, resource management and paying close attention to the cleverly placed clues are paramount to ensuring success. The Bunker constantly makes your feeble position very clear as you try to survive against the odds and search for a means to escape. That is if you are brave enough to try it. The truth is grim, but I’ll let you find out for yourself. Through environmental storytelling and the troubled scrawlings that your fellow soldiers left behind, The Bunker retrospectively reveals the monster’s origins and how the whole situation came about. The bunker has been conquered by a monster who has massacred your comrades and you are its next target. It immediately becomes apparent that you are not alone here. That being said, after playing The Bunker, I started to empathise with them.Īfter a brief opening sequence that teaches you the basics, the game quickly gets to the point when you fall unconscious in an explosion and awake in the titular bunker, not knowing how you arrived there or anything about your past. Its predecessors and many other games in this genre, such as Outlast and Alien Isolation, were widely popularised by playthroughs from well-known content creators from the earlier days of YouTube like PewDiePie and Markiplier, characterised by their over-the-top reactions to scary moments. This time, we are transported to the gritty trenches of World War One, an already gloomy springboard from which the game develops a macabre tale. The Bunker comes as the fourth instalment to the series by Swedish developer Frictional Games and is the first in the series to feature a semi-open world. However, I decided to push the boat out on this one and was rewarded with an engagingly frightening experience. I will admit that playing jumpscare-based horror games is not my strong suit and that they usually result in my faint heart putting them down at the first sign of danger. Amnesia: The Bunker has rendered me more afraid of going to war than a history lesson ever could – I should know, because that’s what I study.
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